Privacy Policy for BiColor – Vision Trainer

1. Scope

This Privacy Policy explains how information is handled by the BiColor – Vision Trainer desktop game (the “Game”), published by Binary Brain Games and distributed through Microsoft Store, Steam, and other authorized platforms.

This policy applies only to the Game. Information processed when visiting bicolorvision.com or contacting us is covered by the separate Website Privacy Policy.

2. Developer and Contact Information

BiColor – Vision Trainer is developed and published by Oleksii Korchevyi, an independent developer publishing under the name Binary Brain Games and operating from Poland.

For privacy questions, contact:

Email: bicolorvision@gmail.com

3. Information Stored Locally by the Game

The Game stores certain information locally on your device so that it can remember your preferences, provide gameplay features, and display your gameplay history.

Locally stored information may include:

  • language, display, resolution, audio, and other application preferences;
  • acceptance of the End User License Agreement;
  • anaglyph lens colors and positions;
  • the eye selected for eye-specific gameplay;
  • color, opacity, brightness, calibration, and other visual settings;
  • selected game and training options;
  • dates and durations of gameplay sessions;
  • scores, accuracy, hits, misses, collisions, completed levels, difficulty settings, and similar gameplay results;
  • local technical logs generated by the game engine.

Some visual settings may relate to how the user configures the Game for their vision-training setup. These settings are used only to provide the requested visual presentation and gameplay. The Game does not diagnose medical conditions or make medical decisions.

All such information is stored locally on the user’s device. It is not automatically uploaded to Binary Brain Games or to any server controlled by us.

We cannot remotely access, recover, or delete this local information.

4. Information We Do Not Collect Through the Game

The Game does not create a separate BiColor or Binary Brain Games user account.

The Game does not directly request or collect:

  • your name, email address, postal address, or phone number;
  • payment card information;
  • Microsoft, Xbox, or Steam account credentials;
  • your Microsoft/Xbox user ID, Steam ID, gamertag, or Steam profile name;
  • precise location information;
  • contacts, photographs, documents, or private messages;
  • microphone or camera recordings; or
  • advertising identifiers.

At the date of this policy, the Game does not use developer-controlled analytics, advertising, online multiplayer, online leaderboards, or a developer-operated cloud-save service.

Unity Analytics, Unity Ads, and Unity Cloud Diagnostics are not enabled in the Game.

5. Microsoft Store, Steam, and Other Platforms

When you obtain or use the Game through Microsoft Store, Steam, Windows, Xbox services, or another distribution platform, the platform operator may independently process information such as:

  • account and profile information;
  • purchase, payment, licensing, and entitlement information;
  • downloads, installations, updates, and launches;
  • device, operating-system, region, and application-version information;
  • platform usage and engagement information;
  • crash, hang, performance, and diagnostic information;
  • ratings, reviews, and communications submitted through the platform.

Binary Brain Games does not receive your platform password or complete payment card details.

Distribution platforms may provide us with aggregated or technical reports concerning the Game. These may include sales and installation statistics, session metrics, application versions, operating-system or device categories, ratings, reviews, crash counts, error details, or stack traces.

We use these reports only to distribute the Game, understand its general performance, investigate technical problems, provide support, and improve its stability.

Such platform-level processing is controlled by the relevant platform operator and may depend on your account, device, and privacy settings.

For more information, see:

6. Managing Local Game Data

You can change stored preferences through the Game’s settings.

Gameplay result histories can be cleared using the relevant in-game controls. Remaining local information can be removed by deleting the Game’s local application data or uninstalling the Game, subject to the behavior of your operating system and distribution platform.

Because this information is not transmitted to us, we cannot view or delete it remotely.

If you voluntarily send us a screenshot, technical log, or other information as part of a support request, it will be handled according to our Website Privacy Policy.

7. Data Sharing

We do not sell personal information.

Because locally stored Game information is not transmitted to us, we do not share it with advertisers, analytics providers, data brokers, or other third parties.

Microsoft, Valve, Windows, Steam, and other distribution or operating-system providers may process platform information independently under their own terms and privacy policies.

Information may also be disclosed where required by applicable law or necessary to establish, exercise, or defend legal rights.

8. Data Retention

Local Game information remains on the user’s device until it is changed, cleared, or deleted by the user, or removed as part of uninstalling the Game.

Information processed by Microsoft, Valve, or another distribution platform is retained according to that platform’s privacy policy and retention practices.

We do not maintain a server-side copy of the Game’s locally stored settings or gameplay history.

9. Children’s Privacy

BiColor – Vision Trainer may be used by children with the involvement and supervision of a parent, caregiver, or eye care professional.

The Game does not create user accounts and does not directly transmit children’s personal information to us.

Children should not send personal information, medical records, diagnoses, or support messages without the involvement of a parent or legal guardian.

If you believe that a child has sent personal information to us without appropriate parental involvement, contact us at bicolorvision@gmail.com.

10. Security

Local Game information is protected by the security of the user’s device and operating-system account.

Users should keep their operating system updated and take reasonable steps to prevent unauthorized access to their device.

No device, software system, or electronic transmission can be guaranteed to be completely secure.

11. Your Privacy Rights

Depending on applicable law, you may have rights concerning personal information held by us, including rights of access, correction, deletion, restriction, objection, and withdrawal of consent.

These rights apply to information we control, such as information voluntarily submitted in a support request. Local Game information must be managed on the device because we do not receive or control it.

To submit a privacy request, contact:

bicolorvision@gmail.com

You may also lodge a complaint with the competent data-protection authority. In Poland, the supervisory authority is:

President of the Personal Data Protection Office
Prezes Urzędu Ochrony Danych Osobowych (UODO)
https://uodo.gov.pl/

12. Changes to This Privacy Policy

We may update this Privacy Policy when the Game, its features, distribution platforms, or applicable legal requirements change.

The current version will remain available on this page. The revision date at the top indicates when the policy was last updated.

13. Contact

For questions or concerns about this Privacy Policy, contact:

Oleksii Korchevyi
Binary Brain Games / BiColor – Vision Trainer
Email: bicolorvision@gmail.com